Rad Video Tools 1.995c
Rad Video Tools contains a simple BIK Video Player and Converter that gives you total control over and Bink (.bik) and Smacker (.smk) video files for any game that uses this compression technology. Bink videos look amazing! Bink 2 videos look absolutely perfect - it uses a sophisticated deblocking algorithm, so your videos will look great even at super low data rates. Bink will always make the best possible video for your data rate. Developed by RAD Game Tools, is a proprietary video file format (extension .bik) developed by RAD Game Tools and used primarily in computer games. The RAD Video Tools give you everything you need to create, use and distribute Bink and Smacker video files. The program comes with several predefined conversion profiles and also supports custom encoder settings for advanced users. Rad Video Tools also includes an option to convert QuickTime (.MOV, .MP4) file formats to .AVI. Requires QuickTime Codecs to be installed on your computer.
Rad Video Tools 1.995c changelog:
Merge BinkTextures API with the GPU assisted API - now, if you use BinkTextures, you can switch to GPU assisted decoding just by linking with a different source file!
BinkTexture API streamlined and simplified - switching is easy, should take less than 15 minutes. The Bink docs have a checklist on updating to the new API.
BinkTextures now allows you to have multiple providers linked in and use them dynamically (like GL and D3D11 in the same EXE, or, more commonly, D3D11 and D3D11-GPU-assisted).
Added new Apple Metal support for iOS - MUCH faster video than OpenGL, easily play 4K video on new iPads!
Examples all streamlined and simplified - especially Linux and MacOS.
BinkTextures source files renamed to be consistent across platforms.
You can tell Bink to use triple buffering in the framebuffers, so you get automatic triple buffering just by changing a constant in BinkOpen. Nice on all zero-copy texture platforms (consoles, Metal).
Fixed a bug where you couldn't control the volume on OpenAL.
Removed the ancient BinkBuffers 2D API - just easier to use SetDIBits directly now-a-days.
Fixed a tricky bug in the FFT code on Linux/Mac where the CPU detection code caused an internal overwrite.
Bink Converter Interface
Latest version: 1.995c (21 May 2015)
System requirements: Windows 2000/2003/XP/Vista/7/8
Download: RADTools.exe (1.2 MB)
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